![]() have Alembic support, so when Blender has that too, there wouldn’t be any issues transferring scenes between 3D apps).Īlembic would be great, but it doesn’t seek to solve the same problems as FBX at all. Cut that off from Blender, and we are back into where it all began - no one would use Blender in production, where transfer of animation between Blender and a game engine is required (I assume Maya/Max/etc. ![]() ![]() Every 3D suite and game engine out there uses FBX. Unfortunately there is no alternative to FBX. Otherwise the only option is to export into some well documented model format, and write custom standalone app (closed source if needed to be), that will be maintained by BF, which would use official FBX SDK and convert that model/animation format exported from Blender into FBX. If so, there is official FBX converter from Autodesk, which can be used to convert ascii FBX into binary FBX. ![]() I wonder if supporting ascii FBX is a clear cut deal. I personally understand developers’ frustration, however I don’t think dropping FBX support is a good idea. So I’ve just read this and asking if there is an alternative to FBX sounds like giving up on the format support in Blender.
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